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- Track status flag banner (green/yellow/SC/VSC/red, defensive mapping) - Weather strip: air/track temp, humidity, wind with compass, rain badge - Gap trend sparklines from a per-driver interval ring buffer - Battle detection: consecutive cars within 1.0s chained and highlighted - Stint history column with compound sequence per driver - Pinnable drivers (max 3) with focus cards, persisted to localStorage Pure logic lives in lib/gapHistory.ts and lib/battles.ts with unit tests; 137 frontend tests passing. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
52 lines
1.6 KiB
TypeScript
52 lines
1.6 KiB
TypeScript
import type { LiveWeatherData } from '../../types'
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import { windDirectionLabel } from '../../lib/live'
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interface Props {
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weather: LiveWeatherData | null | undefined
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}
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export function WeatherStrip({ weather }: Props) {
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if (!weather) return null
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const hasData =
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weather.AirTemp > 0 ||
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weather.TrackTemp > 0 ||
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weather.Humidity > 0 ||
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weather.WindSpeed > 0 ||
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weather.Rainfall
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if (!hasData) return null
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const windDir = windDirectionLabel(weather.WindDir)
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return (
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<div className="live-weather-strip" data-testid="weather-strip">
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{weather.AirTemp > 0 && (
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<span className="weather-item">
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<span className="weather-k">air</span>
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<span className="weather-v">{weather.AirTemp.toFixed(0)}°C</span>
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</span>
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)}
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{weather.TrackTemp > 0 && (
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<span className="weather-item">
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<span className="weather-k">track</span>
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<span className="weather-v">{weather.TrackTemp.toFixed(0)}°C</span>
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</span>
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)}
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{weather.Humidity > 0 && (
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<span className="weather-item">
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<span className="weather-k">hum</span>
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<span className="weather-v">{weather.Humidity.toFixed(0)}%</span>
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</span>
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)}
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{weather.WindSpeed > 0 && (
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<span className="weather-item">
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<span className="weather-k">wind</span>
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<span className="weather-v">
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{weather.WindSpeed.toFixed(1)} m/s{windDir ? ` ${windDir}` : ''}
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</span>
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</span>
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)}
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{weather.Rainfall && <span className="badge badge-wet">RAIN</span>}
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</div>
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)
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}
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